Saturday, 29 November 2014

3D Rigging System: Wk10 further SDKs

Soon enough it was time to break out the old SDKs again, this time in positioning the fingers and thumb on the hand. It required the addition of several new attributes on the wrist controller, one for each finger and two for the rotary motions of the thumb and then positioning each joint in the finger and keying them at the maximum and minimum of their rotation, or in the case of the thumb the translation as well.
This process needed to be done for each joint and by the end each attribute controlled between 2 and 4 individual joint positions. The end result was enabling individual control for each finger and culminating in a clenched fist. This task was long and tedious but had to be done for each hand, it is becoming clear to me however that with practise a lot of these processes become very quick and easy to do, which is a bonus.

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