Thursday, 2 October 2014

3D Rigging Systems Wk2: Introduction

3D Rigging systems is a module that I have been looking forward to for some time. While learning the tips and tricks of how to animate a rig are all well and good, the process, or so I believe, would be infinitely easier if we knew out and out how the rig in question worked. The best way to know this is to make the rig ourselves and in this module I hope we can be taught to do this.

The module itself is split into two sections: The first section involves rigging a car, which seems to me to be the simpler of the two considering that a car is more mechanical than a person and has fewer less intricate moving parts, that would be need be rigged at any rate.

The second section will involve rigging a person, which again I believe will be the harder task, especially when talking into account facial rigging and the use of joints.

We have been shown the car which we shall model... and it is in quite a state.

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