The first step in getting the car ready for rigging is to fix all of the issues with the current model, which among other things includes, broken materials, broken geometry, broken NURBs geometry and flat out missing parts.
This will be an arduous process but it is necessary, I will also take this opportunity to practice good naming conventions within the outliner, making sure that appropriate geometry is grouped and named accordingly. I will not rename ALL of the individual pieces of the mesh however all relevant meshes will be contained within appropriately named groups.
Below is an example of me fixing the headlight geometry which was plain missing on the left side
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